Devlog #002 ( Medic Fairy & Healing)


Hello! It's Holographicquad (the dynamic game development Duo). 

We are currently working on a Fairy game called Sprite's Honor and....

 It's time for the 2nd Devlog!

'Creating The Medic Fairy'

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ArtπŸ‘©β€πŸŽ¨

Despite our medic character, Violet, not being playable until recently, all of her base animations (4-direction movement, speaking) were completed months ago, along with the rest of the fairies' base animations. The only animation I had left was a healing animation. I think of healer characters as generally reserved and gentle, so I wanted to make sure Violet's matched her more excitable and curious personality.


Violet also needed a workstation like the other characters. I toyed ideas of a toadstool, tree stump or dirt mound but eventually settled on a little tent, which lent to the summer camp/scout aesthetic. As usual, I made a ton of variations before settling on a final one.

Lastly, Violet's signature fairy dust particle effect will finally get to be utilized!

 

Programming πŸ‘©β€πŸ’»

Hello,  here's my recap of programming the Medic fairy. Because the medic fairy works differently ( she doesn't gather resources) coding her was a bigger task.  The medic fairy's job is to heal both seedlings and Fairys so there was a lot to be done.

First I had to code in the possibility and mechanic of the fairies getting hurt while working. This will make them run a sick emote prompting the player to heal them with the medic.



Next was the Seedlings. Unlike the fairies, seedlings don't get sick. They instead have an HP bar that gets depleted from starvation and battling. Seedling new HP bar


Violet can refill the HP bars and even give extra HP based on how many seedlings she has equipped. 


And to finish things off I created some cutscenes for when the player unlocks Violet.


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Thanks for tuning into our weekly Devlog! πŸ‘‹

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